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esqgame.com :: Dungy : Herní témata - Page 2
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Dungy
https://esqgame.com/forum/herni-temata-f9/dungy-t232-25.html
Page 2 of 2

Author:  Legx [ Fri Mar 06, 2015 21:16 ]
Post subject:  Re: Dungy


Author:  Tomak [ Fri Mar 06, 2015 21:19 ]
Post subject:  Re: Dungy


Author:  Honya [ Fri Mar 06, 2015 22:05 ]
Post subject:  Re: Dungy

Tomak: neni problem udelat nabihani do instanci, jak byla napriklad Pyramida ve Waru.
Tym padem instance by nebyly save a prvek strachu by byl zachovan ;).

Author:  Tomak [ Fri Mar 06, 2015 22:08 ]
Post subject:  Re: Dungy


Author:  Honya [ Fri Mar 06, 2015 22:10 ]
Post subject:  Re: Dungy

Tomak: myslim dung Pyramida v Land of the death ve hre Warhammer online ;).

Author:  Never [ Mon Mar 09, 2015 19:24 ]
Post subject:  Re: Dungy

Ono kdyby na ESQ byl dual. Jako ze si to neumim vubec predstavit tak by bylo lepsi ho uplne zakazat pak mame jistotu, ze ten stuber bude nebo nebude a bude jistota v tom ze ho hraje clovek bez dalsi postavy v dungu.

Author:  Demostenes [ Mon Mar 09, 2015 23:51 ]
Post subject:  Re: Dungy


Author:  Never [ Tue Mar 10, 2015 0:14 ]
Post subject:  Re: Dungy

Tak kdyz uz mate klienta pod kontrolou, aby nebyl funkcni dual. Proc na Endoru nemate pod kontrolou Easyuo? Dual treba nevadi, ale ta easyuo to dost kazi.

Author:  Tomak [ Tue Mar 10, 2015 10:31 ]
Post subject:  Re: Dungy

Neplet jabka a hrusky....

Author:  Demostenes [ Tue Mar 10, 2015 11:31 ]
Post subject:  Re: Dungy


Author:  Valkyrja [ Tue Mar 10, 2015 12:22 ]
Post subject:  Re: Dungy


Author:  Never [ Tue Mar 10, 2015 14:59 ]
Post subject:  Re: Dungy


Author:  Dracik [ Tue Mar 10, 2015 15:32 ]
Post subject:  Re: Dungy

Pre ujasnenie. Spominane moznosti ako zasahovat do komunikacie medzi clientom a serverom v ramci Endoru nebudu kompatibilne ani podobne tomu ako to bude fungovat v ESQ. Tzv. ziadne existujuce tweakovacie programy nebudu fungovat a ani sa nebudu dat prisposobit / nakonfigurovat / upravit aby fungovali s novym systemom.

Author:  Demostenes [ Tue Mar 10, 2015 17:29 ]
Post subject:  Re: Dungy


Author:  Never [ Wed Mar 11, 2015 8:56 ]
Post subject:  Re: Dungy

Tak aspon ze to nepujde hackovat o to mi slo.

Author:  Riki [ Sun Mar 29, 2015 0:12 ]
Post subject:  Re: Dungy

V pripade "dualu" se tu resi ptakoviny - i na E1 po urcitou dobu cisty dual - tedy vicenasobne spusteni klienta v ramci jednoho systemu - nefungoval- A to diky predevsim HW narocnosti po zavedeni kryptovanych dat. A i presto lidi toto obesli - proste pouzili pro krafta/stubera/sparing partnera dalsi komp. Nekteri hracickove pak v pripade nabusene masiny pro zmenu virtualniho instalaci (VMware a pod.)

To same lze samozrejme i ted - nemas sanci s tim neco udelat, at mas klienta pod palcem jak chces. Ip mas kazdopu unikatni at uz u virtualu, nebo u dalsi masiny, kazdy\ klient je samostatny proces na ssamostatnem s\stemu a jedine co by molho napovidat, ze jde o "dual" je do jiste miry pasivita/aktivita toho ktereho klienta a tam zase nemas jistotu, jestli jen nekdo neafkuje.

Jista moznost obrany je placenym pristupem za kazdy ucet/pripojeneho klienta atp. Coz je na provozovateli.

Nemuzete brat ESQ jen a pouze jako Endor-Uo v.2 na ne-UO engine a s lepsi grafikou ..... Hra asi principelne bude s ledasceho vychazet, ale nemuze byt holym pokracovanim ....

Nabehy do dungu se daji nejen do instanci, da se napr. pouzit i kombinace instancovanych lokalit odkud neni mozne odejit (odportit) jinak nez wipem party nebo vybitim NPC/splnenim ukolu - a open lokalit, ktere by ale nebyly zcela jednoduse pristupne (ani PK by to nemely mit zcela easy)

A co se itemu tyce - casto se argumentuje, ze "modraci" maji vyhody itemu, buffu atd. - vsak ruzne OP veci proti mobum muzoui mit zcela nulovy vliv a PvP - PvP hit se prece da odlisit ;) A v tu chvili maji PK i oponenti stejne sance ce se predmetu tyce .... stejne tak se daji omezit i ruzne PvM boosty/buffy aby mely nulovy vliv na PvP ...

Author:  Demostenes [ Mon Mar 30, 2015 1:05 ]
Post subject:  Re: Dungy


Author:  Joker007 [ Mon Apr 27, 2015 17:29 ]
Post subject:  Re: Dungy

Ten napad s vice vchodama je vybornej na co je ti stuber pred vchodem kdyz dalsich 5 nehlida. A pripominka s pocasim je velice trefna.. vchod muze byt ukryty v krajinem utvaru povetrnosnim vlivu nebo treba u prostred resspawnu a tim padem nepujde hlidat vchod (aspon teda ne jako zivej) a mrtvej bez aktivity by se mohl po nejaky dobe loq outnout... Hlidani samotneho resspawnu bude taky bez smyslu pokud bude na nejake plose (neuhlida vsechny strany) dungy by mely mit vice vhodu ktere nebudou videt z dalky (hvozd, mlha, podvodni vstup z jezera, kour, udoli...

Author:  Demostenes [ Wed Apr 29, 2015 9:11 ]
Post subject:  Re: Dungy

Nápad s více vchodama je opravdu dobrý a třeba Daugasské stoky jsou tak dělané. Vchod bude v každém druhém sklepu pod barákem.

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