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Post Posted: Fri Mar 06, 2015 21:16
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Post Posted: Fri Mar 06, 2015 21:19
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Post Posted: Fri Mar 06, 2015 22:05
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Tomak: neni problem udelat nabihani do instanci, jak byla napriklad Pyramida ve Waru.
Tym padem instance by nebyly save a prvek strachu by byl zachovan ;).


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Post Posted: Fri Mar 06, 2015 22:08
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Post Posted: Fri Mar 06, 2015 22:10
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Tomak: myslim dung Pyramida v Land of the death ve hre Warhammer online ;).


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Post Posted: Mon Mar 09, 2015 19:24
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Ono kdyby na ESQ byl dual. Jako ze si to neumim vubec predstavit tak by bylo lepsi ho uplne zakazat pak mame jistotu, ze ten stuber bude nebo nebude a bude jistota v tom ze ho hraje clovek bez dalsi postavy v dungu.

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Post Posted: Mon Mar 09, 2015 23:51
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Post Posted: Tue Mar 10, 2015 0:14
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Tak kdyz uz mate klienta pod kontrolou, aby nebyl funkcni dual. Proc na Endoru nemate pod kontrolou Easyuo? Dual treba nevadi, ale ta easyuo to dost kazi.

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Post Posted: Tue Mar 10, 2015 10:31
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Neplet jabka a hrusky....

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Post Posted: Tue Mar 10, 2015 12:22
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Jak šel čas...
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Post Posted: Tue Mar 10, 2015 15:32
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Pre ujasnenie. Spominane moznosti ako zasahovat do komunikacie medzi clientom a serverom v ramci Endoru nebudu kompatibilne ani podobne tomu ako to bude fungovat v ESQ. Tzv. ziadne existujuce tweakovacie programy nebudu fungovat a ani sa nebudu dat prisposobit / nakonfigurovat / upravit aby fungovali s novym systemom.


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Post Posted: Tue Mar 10, 2015 17:29
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Post Posted: Wed Mar 11, 2015 8:56
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Tak aspon ze to nepujde hackovat o to mi slo.

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Post Posted: Sun Mar 29, 2015 0:12
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V pripade "dualu" se tu resi ptakoviny - i na E1 po urcitou dobu cisty dual - tedy vicenasobne spusteni klienta v ramci jednoho systemu - nefungoval- A to diky predevsim HW narocnosti po zavedeni kryptovanych dat. A i presto lidi toto obesli - proste pouzili pro krafta/stubera/sparing partnera dalsi komp. Nekteri hracickove pak v pripade nabusene masiny pro zmenu virtualniho instalaci (VMware a pod.)

To same lze samozrejme i ted - nemas sanci s tim neco udelat, at mas klienta pod palcem jak chces. Ip mas kazdopu unikatni at uz u virtualu, nebo u dalsi masiny, kazdy\ klient je samostatny proces na ssamostatnem s\stemu a jedine co by molho napovidat, ze jde o "dual" je do jiste miry pasivita/aktivita toho ktereho klienta a tam zase nemas jistotu, jestli jen nekdo neafkuje.

Jista moznost obrany je placenym pristupem za kazdy ucet/pripojeneho klienta atp. Coz je na provozovateli.

Nemuzete brat ESQ jen a pouze jako Endor-Uo v.2 na ne-UO engine a s lepsi grafikou ..... Hra asi principelne bude s ledasceho vychazet, ale nemuze byt holym pokracovanim ....

Nabehy do dungu se daji nejen do instanci, da se napr. pouzit i kombinace instancovanych lokalit odkud neni mozne odejit (odportit) jinak nez wipem party nebo vybitim NPC/splnenim ukolu - a open lokalit, ktere by ale nebyly zcela jednoduse pristupne (ani PK by to nemely mit zcela easy)

A co se itemu tyce - casto se argumentuje, ze "modraci" maji vyhody itemu, buffu atd. - vsak ruzne OP veci proti mobum muzoui mit zcela nulovy vliv a PvP - PvP hit se prece da odlisit ;) A v tu chvili maji PK i oponenti stejne sance ce se predmetu tyce .... stejne tak se daji omezit i ruzne PvM boosty/buffy aby mely nulovy vliv na PvP ...


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Post Posted: Mon Apr 27, 2015 17:29
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Ten napad s vice vchodama je vybornej na co je ti stuber pred vchodem kdyz dalsich 5 nehlida. A pripominka s pocasim je velice trefna.. vchod muze byt ukryty v krajinem utvaru povetrnosnim vlivu nebo treba u prostred resspawnu a tim padem nepujde hlidat vchod (aspon teda ne jako zivej) a mrtvej bez aktivity by se mohl po nejaky dobe loq outnout... Hlidani samotneho resspawnu bude taky bez smyslu pokud bude na nejake plose (neuhlida vsechny strany) dungy by mely mit vice vhodu ktere nebudou videt z dalky (hvozd, mlha, podvodni vstup z jezera, kour, udoli...

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Post Posted: Wed Apr 29, 2015 9:11
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Nápad s více vchodama je opravdu dobrý a třeba Daugasské stoky jsou tak dělané. Vchod bude v každém druhém sklepu pod barákem.


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