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Mounti : Herní témata - Page 2
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Post Posted: Tue Mar 03, 2015 21:35
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Ano ano, zvýhoďneme opět castery, kteří budou běhat jak splašení a metat blesky a skákat jak laňky, protože budou mít na sobě jen róbu a takovej war, kterej k životu potřebuje kus železa na sobě, tak bude běhat pomalu kdyby nahodou toho polonaháče doběhl, tak nebude mít sílu ani na úder:D

Postih váhy na staminu je logickej, stejně tak jako je logická výhoda PK, který přepadne nalootovanýho hráč na harvu, + agra atd atd, to tak prostě je a patří to k tomu, ale ještě postihovat rychlost, to už mi přijde moc


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Post Posted: Tue Mar 03, 2015 22:43
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Post Posted: Tue Mar 03, 2015 22:44
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Post Posted: Tue Mar 03, 2015 22:46
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Post Posted: Tue Mar 03, 2015 23:23
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No ale rozjíždí se tu spekulace ohledně toho, tak aby se to nezvrhlo:)
Už tak stačí, že se war musí nějak dostat na melee range k tomu casterovi, aby vůbec měl šanci na dmg, ještě mu házet klacky pod nohy.
Ale škoda slov, uvídíme, když to spustíte, jak to bude vypadat a jestli bude vyrovnané pvp za wary:) já se jen bojím, aby to zas neskončilo, že když war, tak jedině berk, jinej nemá cenu, protože má nej dmg/staty/šanci na bolu a lepší brnění než berkovo chainko se do pvp ani tahat pomalu nemůže


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Post Posted: Tue Mar 03, 2015 23:39
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Hele... tak ono stačí, že aby mohl castit na toho wara, tak k němu musí být otočený. Ono couvat rychle fakt nejde... :D


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Post Posted: Wed Mar 04, 2015 0:10
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Tak to je jeden z faktoru, zda na něj bude muset být otočený celou dobu a nebo jen pří vypuštění kouzla:) mno ted to nevymyslime, pockame, uvidime


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Post Posted: Wed Mar 04, 2015 8:25
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Post Posted: Wed Mar 04, 2015 12:37
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Post Posted: Wed Mar 04, 2015 14:46
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Ty ču... kam to běžíš, já řekl vpravo, ne vlevo. Za kým zas běžíš?! :-D


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Post Posted: Thu Mar 05, 2015 7:00
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To by bylo rodeo :D

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ESQ Wiki žeby? :D


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Post Posted: Thu Mar 05, 2015 9:21
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No zas kolik těch džungli ve svete je, spawny bejvaj na paloucich atd, bude to jiny ale porad tipuju ze meeleri na tom budou hur


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Post Posted: Thu Mar 05, 2015 11:18
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Post Posted: Thu Mar 05, 2015 15:25
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Post Posted: Thu Mar 05, 2015 21:14
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Jak se budou treba hazet boly? :)


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Post Posted: Thu Mar 05, 2015 22:08
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doufam v lepsi system, nez ze bola muze snad missnout i castera a pak clovek missne castera, co zapije dex potion a kdyz trefi, tak se sekne o melee auru a pak nasedat a papa:D uz moc brecim za wary co?:D

edit: to mi pripomnelo, doufam ze corky nebudou stealthit na koni:D


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Post Posted: Thu Mar 05, 2015 22:43
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Keďže mounti bude problematické v podobe ako je na E1 zaviesť , tak si myslim , že bude asi vhodné vytvoriť nejaký systém paralýz a slowingov. Kľudne použiť aj bolu. War hodí bolu a target sa spomalí...


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Post Posted: Fri Mar 06, 2015 8:58
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Jak šel čas...
Klytaimestra [CoM]
Loxford [CoM Veteran]
Budweiser [HaNd]
Eileitheyia [betA/Storm/Invul/Ravage Master]
Adrasteia [betA/Storm/Invul/Ravage Master]
Roland [Ravage/Lexon Master]
Valkyrja [Lexon]
Alastir [Lexon]


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Post Posted: Fri Mar 06, 2015 9:29
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To ze se ted chodi dungy stylem spunt je opravdu nasledek toho, ze se hraci muzou svevolne prochazet prez sebe.

Pokud by neslo prochazet, tak ani NPC neprojde a je otazka, na koho bude drzet agro. Teoreticky by sla udelat ziva zed .))



Pochybuju, ze na ESQ bude hned Forgotten Castel atd...
Zezacatku se chodil spis low dungy jako damned.

Kdyz sme u toho, uz vidim, jak magovi uleti/odrazi se fireball a nasledne zabije nejakeho novacka co jde okolo a teb magovi pripise kill .))))

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Post Posted: Fri Mar 06, 2015 17:56
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Pokud bude mág mít zdi, tak se bude špuntit vždy.. přece není problém, aby lidi byli naskládaní za zdí, přijde war s agrem, dotáhne to tam a za npc si stoupne další war, kterej čeká mimo stěnu.. a je fuk, jestli může hráč přes hráče chodit nebo ne, dokud npc přes hráče nemůže, vždy a pořád se bude špuntit.. ale třeba nastavit npc, že pokud chytá dmg, tak bude alespoň kolem sebe máchat sekerou, aniž by war stojící vedle neměl zaplej attack..


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Post Posted: Fri Mar 06, 2015 21:51
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Post Posted: Fri Mar 06, 2015 22:07
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Post Posted: Sat Mar 07, 2015 16:44
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Post Posted: Sat Mar 07, 2015 17:22
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Stačí druid v lizardovi :D


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