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Dungy : Herní témata
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Post Posted: Wed Mar 04, 2015 7:50
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Plánujete mít dungy řešeny instancema, což zkomplikuje nabíhání na expící party nebo ala UO jednokusové, což bude náročné na stavaře?


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Post Posted: Wed Mar 04, 2015 8:43
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Vzhledem k nastinum tipuji a i doufam, ze jako uo. Samozrejme dung bez pk je asi vetsi lahoda, lidi tam jdou za pvm a ne pvp, ale asi by mi to chybelo. Jen bych byl rad, aby to pro ty pk bylo narocnejsi, nez ze zabijou 2 npc, a kolem 50 probehnou rovnou na partu. Zas v tomhle mi to nabihani prijde dost pro pk.


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Post Posted: Wed Mar 04, 2015 9:05
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Vzhledem k tomu, že se ESQ plánuje na mnohem větší populaci, tak bez instancí nebude hra v dungeonech příliš reálná. Leda mít dungy jako openspace typu stok nebo WOW spawnu.


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Post Posted: Wed Mar 04, 2015 11:00
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Instance nejsou problem na nabihani, jedine pokud chces cilene na nekoho.


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Post Posted: Wed Mar 04, 2015 11:04
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Tohle neni jednoduche odpovedet. Preferujeme neinstancovane dungy (a housing), na druhou stranu pokud hraje hodne hracu je to nutnost. Jinymi slovy pokud bude hrat hodne lidi, vzniknou i dungy/domy("ubytovny") instancovane, na druhou stranu urcite zustanou i neinstancovane. Nabihani instancovani nebrani.


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Post Posted: Wed Mar 04, 2015 17:47
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to ako dojdem k dungu a budem si moct vybrat na ktoru instanci nabehnem ? to je PK raj :D


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Post Posted: Wed Mar 04, 2015 18:17
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Každopádně bych poprosil, aby žádní štubeři nebo nějaká hlídací havěť před dungem nemohla čekovat.. To nejvíc kazí tu hru a atmosféru hardcore serveru... Děkuji.


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Post Posted: Wed Mar 04, 2015 18:21
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coz se bude delat velmi spatne bych rekl... jestli bude mit esq ten brutalni dohled tak nevim jak zabranis tomu aby nekdo afkoval uplne nekde jinde s tim ze na to misto stale vidi


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Post Posted: Wed Mar 04, 2015 18:26
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Tak, kdybychom vzali např: Abyss z E1 nebo i jiné dungy.. Tak je celkem jednoduché hidnout a čekovat pohyb, aktivitu před dungem..
BTW: i kdyby to mělo znamenat smrt..


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Post Posted: Wed Mar 04, 2015 18:45
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Tak tezko teoreticky pohlidas, pri velky aktivite, do jaky instance ty pk skocej. A kdyz ne stuber, tak at pk nemuze behem par minut obkopat xy dungu a na prvni pohled zjistit, ze tam je parta a pak jeste snaz k ni dobehnout, jak uz jsem psal jinde, at ty pk taky vydaj naky usili


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Post Posted: Thu Mar 05, 2015 11:05
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Osobně bych byl pro, aby se nedalo portovat, nebo aspoň ne tak, jako je tomu v ultimě. Tím by se vyřešil problém stuberi/nabíhání do dungů... Navíc když někde probíhá souboj, tak se mi taky nezdá moc fajn, že během minuty jsou na místě posily.


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Post Posted: Thu Mar 05, 2015 12:04
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Vsude behat zu fuss pripadne naky waipointy ala diablo 2 nebo wow flight masteri, to neni podle me idealni stav


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Post Posted: Thu Mar 05, 2015 14:32
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Post Posted: Thu Mar 05, 2015 17:12
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Jako jestli nebudou runebooky tak to ani nebudu stahovat...

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ESQ Wiki žeby? :D


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Post Posted: Thu Mar 05, 2015 19:14
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Mít RB se svejma runebookama na svoje místa je prostě specifický a supr, jen samozřejmě to "obkopání" xy dungů a dolů během chvilky není ideál


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Post Posted: Thu Mar 05, 2015 22:16
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Post Posted: Fri Mar 06, 2015 8:41
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Štubování je jedna z věcí, která ohromnou mírou přispěla k tomu špatnému, co teď na Endoru máme.
Je asi zbytečné, se handrkovat o tom kdo a proč s tím začal..
A také je dost nereálné, aby bylo nějaké GM v roli policajta, který bude "štubovat štubery".
Tenhle problém je potřeba vyřešit SYSTÉMOVĚ.

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Jak šel čas...
Klytaimestra [CoM]
Loxford [CoM Veteran]
Budweiser [HaNd]
Eileitheyia [betA/Storm/Invul/Ravage Master]
Adrasteia [betA/Storm/Invul/Ravage Master]
Roland [Ravage/Lexon Master]
Valkyrja [Lexon]
Alastir [Lexon]


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Post Posted: Fri Mar 06, 2015 9:44
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štubing tzn postavička se zakempí poblíž dungeonu a hráč ho hlídá jak permanentním sledováním monitoru tak pomoci journalu(v případě dualu). Co omezit dohled postaviček v hidu(v tomto případě štubera) na pár jednotek vzdálenosti(m) a přidat tomu více cest do dungu.

Postava v hidu přece nemusí vidět na plnou vzálenost postavy nehidnuté. Hid je už tak výhodou

btw.: Dát hidu nějaký timer aby se postava nehodila do hidu a zůstala v něm, pokud by nejevila aktivitu. Tím přinutit hráče aby byl opravdu u Pc a něco dělal.(to však nevyřeší "unikátní dlouhý dohled" postavy, který chystáte pro vzálené štubování vchodu)


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Post Posted: Fri Mar 06, 2015 10:11
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Z Daugas banky se budu dívat, jestli náhodou někdo nenabíhá do Andělů? :D Humorná představa.

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Jak šel čas...
Klytaimestra [CoM]
Loxford [CoM Veteran]
Budweiser [HaNd]
Eileitheyia [betA/Storm/Invul/Ravage Master]
Adrasteia [betA/Storm/Invul/Ravage Master]
Roland [Ravage/Lexon Master]
Valkyrja [Lexon]
Alastir [Lexon]


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Post Posted: Fri Mar 06, 2015 10:18
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Post Posted: Fri Mar 06, 2015 10:33
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Post Posted: Fri Mar 06, 2015 10:35
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Post Posted: Fri Mar 06, 2015 15:17
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Post Posted: Fri Mar 06, 2015 16:01
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nie je problem ked normalny char stubuje dung. problem je ked duch/char s lvl 3 stubuje dung...

prvy je proste hliadka, ktoru zabijes a mas exp/loot. je tam risk/reward. druhy sposob je iba reward bez risku. duch sa da vyriesit ez. duch proste nevidi hracov/npc v okruhu vstupu do dungu/v dungu. ako systemovo riesit low lvl chary pred dungom ma nenapada.


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Post Posted: Fri Mar 06, 2015 19:06
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bude se do dungu chodit přes příkaz, že to partu automatický naháže na začátek/otevře gatu aby mohli prvně warové.. před dungem si pak může stát kdo chce a v dungu 3lvl char bude víc než jasnej


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